![]() ![]() Other spells are as in the remix version, if they were changed. I kept Holy Scourge, Blink Burst, the new summons, the new version of Haste. Reasons are, that one non-cone damage spell for the mage is something I didn't want to surrender, Splinter is rather awkward and dangerous for a spellcaster, idem for Heartshock, the last two because I wasn't sure. Some spells have been reverted to the originals (Icy Rain, Howl of Terror, Summon Shade, Mass Healing, Divine Fire). Short bows have the same bonus as long bowsĪll magical bows/polearms have the same bonus that the normal weapons of the same category have (the bonuses introduced by the remix, with small variations for magical bows) As a base I've taken the remix, not the original, so most items that were changed are still as in the remix. Sorry if I changed some spells/disciplines from the remix, I can still bring them back. ![]() So far, this is what I've done, feel free to comment (or not to). Maybe you're not interested, but I'm tinkering a bit with the mod and trying to make some changes that I find useful. I improved fire bolt too, wondering if it could be worth to add a small area effect (range 1) at level 3. I also made splinter non-melee, and called it again summon shade (there's still something different from the original scroll, I don't know if the shade is stronger).įire Bolt -> damage x level 1-4 instead of 1-3įireblast -> Fire Storm (area, not cone) 20 -> 30 (damage x level 1-5, for flamestrike is 1-4) Cost of area spells (icy rain 20, fire storm 30) is higher than cone-shaped or single target ones (spray acid 3, lightning spray 10, arcane blow 20). For mages, I brought back in Icy Rain, and made Fireblast an area spell (Fire Storm). For priests, I reduced costs for healing spells and increased costs for damaging spells. ![]() Basically, I think priests are mainly healer, and mages should be somewhat useful. ![]()
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